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AI Insights · Timothy · April 2024

Top 5 2D Cartoon Games on Android in Latin America Q1 2024

Discover the performance of the top 5 2D cartoon games on Android in Latin America for Q1 2024, featuring key insights on downloads, revenue, and active users.

Top 5 2D Cartoon Games on Android in Latin America Q1 2024

In the first quarter of 2024, the top 5 2D cartoon games on the Android platform in Latin America showcased notable performance metrics, reflecting their popularity and engagement among users. The data, sourced from Sensor Tower, provides an in-depth look at weekly downloads, revenue, and active users for each game.

Royal Match from Dream Games, Ltd. experienced a consistent revenue stream, peaking at approximately $189K in the week of February 12. Weekly downloads displayed a downward trend towards the end of the quarter, starting strong with 896K in the first week of January and gradually dropping to 461K by the final week of March. Active users saw a gradual increase, reaching a high of 3.9M in mid-February before slightly declining to 3.6M by the end of March.

Wood Nuts & Bolts Puzzle by ABI Games Studio showed a steady rise in revenue, with weekly figures growing from $4K at the beginning of January to around $6.2K by the end of March. Downloads peaked at 873K in the last week of January and fluctuated throughout the quarter, ending at 677K in the final week. The game’s active user base grew significantly, starting at 951K in the first week of January and reaching over 3M by the end of March.

Avatar World ® from Pazu Games saw its highest weekly revenue of approximately $77K in the week of January 22, with a general trend of fluctuating revenue thereafter. The game maintained stable download numbers, starting at 700K in the first week of January and ending the quarter with 576K. Active users consistently increased, peaking at 4.1M in the last week of March.

Pou from Zakeh had modest revenue figures, peaking at $2.3K in the first week of March. Weekly downloads fluctuated, starting at 760K in the first week of January and ending at 611K in the last week of March. Active users remained relatively stable, with a slight decrease from 26.9M in the first week of January to 24.5M by the end of March.

Snake.io - Fun Snake .io Games from Kooapps Games exhibited stable revenue, with minor fluctuations around $200 per week. Downloads started at 658K in the first week of January, experiencing a slight decline to 512K by the last week of March. The game maintained a consistent active user base, peaking at approximately 4M in the week of March 18.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024